
CALL STACK
Call Stack is a narrative-driven video game in the "visual novel" genre, where player choices impact the storyline. Our team, consisting of twelve members including eight game artists and four game designers, worked on a game exploring the theme of burnout.
Visual novel
PC · Unity
School Project · 2021
Context
The story centers on Alex, a developer who is on the brink of releasing his game. The player must balance Alex's decisions to ensure the game's launch while maintaining his mental health. If the player fails, Alex begins to experience hallucinations where he sees alternative versions of the people he meets, rendered in a "low poly" graphic style reminiscent of his own video game.
Process
Click on image to enlarge.

























Finalization
I also assisted in developing the artistic direction of the project, although my proposals were rejected by the group out of concern for running out of time. Additionally, I participated in the comprehensive proofreading of the game's script to correct typos, oversight errors, agreement mistakes, and grammatical issues. It is worth noting that all dialogues were written in English.


Janet (on the left) and my proposals for alternate versions if our character loses their mind.

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